Style | Citing Format |
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MLA | Safdari R, et al.. "Electronic Game: A Key Effective Technology to Promote Behavioral Change in Cancer Patients." Journal of Cancer Research and Therapeutics, vol. 12, no. 2, 2016, pp. 474-480. |
APA | Safdari R, Ghazisaeidi M, Goodini A, Mirzaee M, Farzi J (2016). Electronic Game: A Key Effective Technology to Promote Behavioral Change in Cancer Patients. Journal of Cancer Research and Therapeutics, 12(2), 474-480. |
Chicago | Safdari R, Ghazisaeidi M, Goodini A, Mirzaee M, Farzi J. "Electronic Game: A Key Effective Technology to Promote Behavioral Change in Cancer Patients." Journal of Cancer Research and Therapeutics 12, no. 2 (2016): 474-480. |
Harvard | Safdari R et al. (2016) 'Electronic Game: A Key Effective Technology to Promote Behavioral Change in Cancer Patients', Journal of Cancer Research and Therapeutics, 12(2), pp. 474-480. |
Vancouver | Safdari R, Ghazisaeidi M, Goodini A, Mirzaee M, Farzi J. Electronic Game: A Key Effective Technology to Promote Behavioral Change in Cancer Patients. Journal of Cancer Research and Therapeutics. 2016;12(2):474-480. |
BibTex | @article{ author = {Safdari R and Ghazisaeidi M and Goodini A and Mirzaee M and Farzi J}, title = {Electronic Game: A Key Effective Technology to Promote Behavioral Change in Cancer Patients}, journal = {Journal of Cancer Research and Therapeutics}, volume = {12}, number = {2}, pages = {474-480}, year = {2016} } |
RIS | TY - JOUR AU - Safdari R AU - Ghazisaeidi M AU - Goodini A AU - Mirzaee M AU - Farzi J TI - Electronic Game: A Key Effective Technology to Promote Behavioral Change in Cancer Patients JO - Journal of Cancer Research and Therapeutics VL - 12 IS - 2 SP - 474 EP - 480 PY - 2016 ER - |