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Video Game and Motor-Cognitive Dual-Task Training Could Be Suitable Treatments to Improve Dual-Task Interference in Older Adults Publisher Pubmed



Bagheri H1 ; Khanmohammadi R1 ; Olyaei G1 ; Talebian S1 ; Reza Hadian M1 ; Najafi M1
Authors
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Authors Affiliations
  1. 1. Physical Therapy Department, Tehran University of Medical Sciences, Tehran, Iran

Source: Neuroscience Letters Published:2021


Abstract

The objective of study was to investigate the effects of video game training in comparison with traditional motor-cognitive dual-task training on dual-task interference in older adults. Sixty older adults were allocated to the video game (intervention group) or the motor-cognitive dual-task training (control group). The outcome measures were dual-task cost (DTC) of linear metrics (Standard deviation (SD) of amplitude and velocity) and DTC of nonlinear metrics (approximate entropy, Lyapunov and correlation dimension) acquired from postural sway time series from both the mediolateral (ML) and anteroposterior (AP) directions. The results revealed in both groups, dual-task cost of SD of amplitude and velocity as well as Lyapunov were significantly decreased in post-training and follow-up compared with pre-training (p < 0.017), while there was no significant difference between the groups. Video game and motor-cognitive dual-task training could be recommended as suitable treatments to improve dual-task interference. © 2021 Elsevier B.V.