Style | Citing Format |
---|---|
MLA | Nikghadamhojjati S, et al.. "How Simple Funny Video Games and Short Comedy Movies Impact Creative Idea Generation." International Journal of Innovation and Technology Management, vol. 15, no. 4, 2018, pp. -. |
APA | Nikghadamhojjati S, Rajabzadehghatari A, Alborzi M, Hassanzadeh G (2018). How Simple Funny Video Games and Short Comedy Movies Impact Creative Idea Generation. International Journal of Innovation and Technology Management, 15(4), -. |
Chicago | Nikghadamhojjati S, Rajabzadehghatari A, Alborzi M, Hassanzadeh G. "How Simple Funny Video Games and Short Comedy Movies Impact Creative Idea Generation." International Journal of Innovation and Technology Management 15, no. 4 (2018): -. |
Harvard | Nikghadamhojjati S et al. (2018) 'How Simple Funny Video Games and Short Comedy Movies Impact Creative Idea Generation', International Journal of Innovation and Technology Management, 15(4), pp. -. |
Vancouver | Nikghadamhojjati S, Rajabzadehghatari A, Alborzi M, Hassanzadeh G. How Simple Funny Video Games and Short Comedy Movies Impact Creative Idea Generation. International Journal of Innovation and Technology Management. 2018;15(4):-. |
BibTex | @article{ author = {Nikghadamhojjati S and Rajabzadehghatari A and Alborzi M and Hassanzadeh G}, title = {How Simple Funny Video Games and Short Comedy Movies Impact Creative Idea Generation}, journal = {International Journal of Innovation and Technology Management}, volume = {15}, number = {4}, pages = {-}, year = {2018} } |
RIS | TY - JOUR AU - Nikghadamhojjati S AU - Rajabzadehghatari A AU - Alborzi M AU - Hassanzadeh G TI - How Simple Funny Video Games and Short Comedy Movies Impact Creative Idea Generation JO - International Journal of Innovation and Technology Management VL - 15 IS - 4 SP - EP - PY - 2018 ER - |