Style | Citing Format |
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MLA | Khazaie S, Ebadi S. "Exploring the Feasibility of Augmented Reality Game-Supported Flipped Classrooms in Reading Comprehension of English for Medical Purposes." Computer Assisted Language Learning, vol. 38, no. 1-2, 2025, pp. 172-205. |
APA | Khazaie S, Ebadi S (2025). Exploring the Feasibility of Augmented Reality Game-Supported Flipped Classrooms in Reading Comprehension of English for Medical Purposes. Computer Assisted Language Learning, 38(1-2), 172-205. |
Chicago | Khazaie S, Ebadi S. "Exploring the Feasibility of Augmented Reality Game-Supported Flipped Classrooms in Reading Comprehension of English for Medical Purposes." Computer Assisted Language Learning 38, no. 1-2 (2025): 172-205. |
Harvard | Khazaie S, Ebadi S (2025) 'Exploring the Feasibility of Augmented Reality Game-Supported Flipped Classrooms in Reading Comprehension of English for Medical Purposes', Computer Assisted Language Learning, 38(1-2), pp. 172-205. |
Vancouver | Khazaie S, Ebadi S. Exploring the Feasibility of Augmented Reality Game-Supported Flipped Classrooms in Reading Comprehension of English for Medical Purposes. Computer Assisted Language Learning. 2025;38(1-2):172-205. |
BibTex | @article{ author = {Khazaie S and Ebadi S}, title = {Exploring the Feasibility of Augmented Reality Game-Supported Flipped Classrooms in Reading Comprehension of English for Medical Purposes}, journal = {Computer Assisted Language Learning}, volume = {38}, number = {1-2}, pages = {172-205}, year = {2025} } |
RIS | TY - JOUR AU - Khazaie S AU - Ebadi S TI - Exploring the Feasibility of Augmented Reality Game-Supported Flipped Classrooms in Reading Comprehension of English for Medical Purposes JO - Computer Assisted Language Learning VL - 38 IS - 1-2 SP - 172 EP - 205 PY - 2025 ER - |