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Psychometric Properties of the Persian Version of the Gaming Motivation Scale Publisher



Ghani K1, 2 ; Farnam R2 ; Rafiemanesh H3, 4 ; Shadloo B2 ; Sangchooli A2 ; Hamzehzadeh M1, 2 ; Jobehdar MM1, 2 ; Aminesmaeili M2, 5 ; Rahimi Y6 ; Demetrovics Z7, 8 ; Kiraly O8 ; Rahimimovaghar A2
Authors
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Authors Affiliations
  1. 1. Department of Neuroscience and Addiction Studies, School of Advanced Technologies in Medicine, Tehran University of Medical Sciences, Tehran, Iran
  2. 2. Iranian National Center for Addiction Studies (INCAS), Tehran University of Medical Sciences, Tehran, Iran
  3. 3. Non-Communicable Diseases Research Center, Alborz University of Medical Sciences, Karaj, Iran
  4. 4. Department of Epidemiology and Biostatistics, School of Public Health, Alborz University of Medical Sciences, Karaj, Iran
  5. 5. Department of Mental Health, Johns Hopkins Bloomberg School of Public Health, Baltimore, MD, United States
  6. 6. Student Research Committee, School of Public Health and Safety, Shahid Beheshti University of Medical Sciences, Tehran, Iran
  7. 7. Centre of Excellence in Responsible Gaming, University of Gibraltar, Gibraltar
  8. 8. Institute of Psychology, ELTE Eotvos Lorand University, Budapest, Hungary

Source: Psychiatry Investigation Published:2023


Abstract

Objective Gaming motivations are a central aspect of playing video games, and their importance to understanding both healthy and problematic gaming behavior has been increasingly elucidated. In this study, we aimed to translate the 18-item Gaming Motivation Scale (GAMS-18) to Persian and validate it in a population of Persian speaking gamers, specifically for the assessment of online gaming.Methods After translation from English to Persian, content validity of the questionnaire was assessed by a panel of experts and test–retest reliability was calculated in a sample of 70 students. Data from an online survey of 791 Iranian online gamers were used for the assessment of construct validity using confirmatory factor analysis.Results The item content validity index and the scale content validity index for clarity and relevance ranged from 0.80 to 1.00. Interconsistency reliability of the GAMS-18 was 0.90 and the test–retest reliability was 0.89. The test–retest reliability of the GAMS-18 w0.89, and the internal consistency was 0.90. The GAMS factors had acceptable correlation with other motivational scale such as Player Eperience of Need Satisfaction. Incorporating the proposed additional error paths improved the model fit to an acceptable level.Conclusion The Persian version of the GAMS can assess digital gaming behavior based on the six self-determination theory motivatiotypes, and measures different aspects of motivation that other instruments. It is also demonstrated to have good reliability and validity ancould be used in research on the motivations of online gamers in Persian-speaking populations. © 2023 Korean Neuropsychiatric Association.