Tehran University of Medical Sciences

Science Communicator Platform

Stay connected! Follow us on X network (Twitter):
Share this content! On (X network) By
Gaming Disorder: Its Delineation As an Important Condition for Diagnosis, Management, and Prevention Publisher Pubmed



Saunders JB1 ; Hao W2 ; Long J2 ; King DL3 ; Mann K4 ; Fauthbuhler M4 ; Rumpf HJ5 ; Bowdenjones H6 ; Rahimimovaghar A7 ; Chung T8 ; Chan E9 ; Bahar N10 ; Achab S11 ; Lee HK12 Show All Authors
Authors
  1. Saunders JB1
  2. Hao W2
  3. Long J2
  4. King DL3
  5. Mann K4
  6. Fauthbuhler M4
  7. Rumpf HJ5
  8. Bowdenjones H6
  9. Rahimimovaghar A7
  10. Chung T8
  11. Chan E9
  12. Bahar N10
  13. Achab S11
  14. Lee HK12
  15. Potenza M13
  16. Petry N14
  17. Spritzer D15
  18. Ambekar A16
  19. Derevensky J17
  20. Griffiths MD18
  21. Pontes HM18
  22. Kuss D18
  23. Higuchi S19
  24. Mihara S19
  25. Assangangkornchai S20
  26. Sharma M21
  27. El Kashef A22
  28. Ip P23
  29. Farrell M24
  30. Scafato E25
  31. Carragher N26
  32. Poznyak V26
Show Affiliations
Authors Affiliations
  1. 1. Centre for Youth Substance Abuse Research, University of Queensland, Brisbane, QLD, Australia
  2. 2. Mental Health Institute of the Second Xiangya Hospital, Central South University, Changsha, Hunan, China
  3. 3. School of Psychology, University of Adelaide, Adelaide, SA, Australia
  4. 4. Central Institute of Mental Health, University of Heidelberg, Mannheim, Germany
  5. 5. Department of Psychiatry and Psychotherapy, University of Lubeck, Lubeck, Germany
  6. 6. Central North West London NHS Trust, Division of Brain Science, Imperial College London, London, United Kingdom
  7. 7. Iranian National Center for Addiction Studies (INCAS), Tehran University of Medical Sciences, Tehran, Iran
  8. 8. Department of Health, Hong Kong, Hong Kong
  9. 9. Integrated Centre on Addiction Prevention and Treatment, Tung Wah Group of Hospitals, Hong Kong, Hong Kong
  10. 10. Department of Psychiatry and Mental Health, Hospital Selayang, Selangor, Malaysia
  11. 11. Mental Health and Psychiatry Department, University Hospitals of Geneva, Geneva, Switzerland
  12. 12. Department of Psychiatry, College of Medicine, Catholic University of Korea, Seoul, South Korea
  13. 13. Departments of Psychiatry and Neuroscience, Child Study Center, National Center on Addiction and Substance Abuse, Yale University School of Medicine, and Connecticut Mental Health Center, New Haven, CT, United States
  14. 14. Department of Psychiatry, University of Connecticut School of Medicine, Farmington, CT, United States
  15. 15. Study Group on Technological Addictions, Porto Alegre, Brazil
  16. 16. Department of Psychiatry, National Drug Dependence Treatment Centre, All India Institute of Medical Sciences, New Delhi, India
  17. 17. Applied Child Psychology and Department of Psychiatry, McGill University, Montreal, QC, Canada
  18. 18. International Gaming Research Unit, Psychology Department, Nottingham Trent University, Nottingham, United Kingdom
  19. 19. National Hospital Organization Kurihama Medical and Addiction Center, Yokosuka, Kanagawa, Japan
  20. 20. Epidemiology Unit and Centre for Alcohol Studies, Faculty of Medicine, Prince of Songkla University, Hat Yai, Songkhla, Thailand
  21. 21. National Institute of Mental Health and Neurosciences, Bengaluru, Karnataka, India
  22. 22. National Rehabilitation Center, Abu Dhabi, United Arab Emirates
  23. 23. Department of Paediatrics and Adolescent Medicine, Li Ka Shing Faculty of Medicine, University of Hong Kong, Hong Kong, Hong Kong
  24. 24. National Drug and Alcohol Research Centre, University of New South Wales, Randwick, NSW, Australia
  25. 25. National Observatory on Alcohol, National Institute of Health, Rome, Italy
  26. 26. Department of Mental Health and Substance Abuse, WHO Headquarters, Geneva, Switzerland

Source: Journal of Behavioral Addictions Published:2017


Abstract

Online gaming has greatly increased in popularity in recent years, and with this has come a multiplicity of problems due to excessive involvement in gaming. Gaming disorder, both online and offline, has been defined for the first time in the draft of 11th revision of the International Classification of Diseases (ICD-11). National surveys have shown prevalence rates of gaming disorder/addiction of 10%-15% among young people in several Asian countries and of 1%-10% in their counterparts in some Western countries. Several diseases related to excessive gaming are now recognized, and clinics are being established to respond to individual, family, and community concerns, but many cases remain hidden. Gaming disorder shares many features with addictions due to psychoactive substances and with gambling disorder, and functional neuroimaging shows that similar areas of the brain are activated. Governments and health agencies worldwide are seeking for the effects of online gaming to be addressed, and for preventive approaches to be developed. Central to this effort is a need to delineate the nature of the problem, which is the purpose of the definitions in the draft of ICD-11. © 2017 The Author(s).